Friday, October 3, 2008

The touchless touch screen user interface


As much as I love the iPhone, I can’t stand getting fingerprints all over the phone’s beautiful glossy screen. So I was jazzed when the guys over at Norway’s Elliptic Labs let me know about their new touchless user interface technology.
This is breath taking invention, whereas Software Giant Microsoft is busy with its so called Surface Technology, this invention would distract them and they might have to reconsider their technology.
Just think, if a user can sit comfortably at distance and easily control all his operations on his PC, why would anybody think of Surface Technology, where the user has to sit near the Surface!!




The system is capable of detecting movements in 3-dimensions without ever having to put your fingers on the screen.

Their patented touchless interface doesn’t require that you wear any special sensors on your hand either. You just point at the screen (from as far as 5 feet away), and you can manipulate objects in 3D.


Elliptic says the technology is compact enough that it could eventually be embedded into mobile devices. Representatives of the company will be on hand at the upcoming GDC show in San Francisco this February to show off their system in person.

I am really waiting for this technology to launch soon so that this would be a tight slap on Microsoft's Surface Technology.
Hail Maicrosoft!!

Source: Elliptic Labs 

Saturday, March 22, 2008

Top 10 Hacks of The History ...

*** TOP 10 HACKS OF HISTORY***

Here is a list of the top 10 hacks of all time.


Early 1990s

Kevin Mitnick, often incorrectly called by many as god of hackers, broke into the computer systems of the world's top technology and telecommunications companies Nokia, Fujitsu, Motorola, and Sun Microsystems. He was arrested by the FBI in 1995, but later released on parole in 2000. He never termed his activity hacking, instead he called it social engineering.


November 2002


Englishman Gary McKinnon was arrested in November 2002 following an accusation that he hacked into more than 90 US military computer systems in the UK. He is currently undergoing trial in a British court for a "fast-track extradition" to the US where he is a wanted man. The next hearing in the case is slated for today.


1995

Russian computer geek Vladimir Levin effected what can easily be called The Italian Job online - he was the first person to hack into a bank to extract money. Early 1995, he hacked into Citibank and robbed $10 million. Interpol arrested him in the UK in 1995, after he had transferred money to his accounts in the US, Finland, Holland, Germany and Israel.


1990

When a Los Angeles area radio station announced a contest that awarded a Porsche 944S2 for the 102nd caller, Kevin Poulsen took control of the entire city's telephone network, ensured he is the 102nd caller, and took away the Porsche beauty. He was arrested later that year and sentenced to three years in prison. He is currently a senior editor at Wired News.


1983

Kevin Poulsen again. A little-known incident when Poulsen, then just a student, hacked into Arpanet, the precursor to the Internet was hacked into. Arpanet was a global network of computers, and Poulsen took advantage of a loophole in its architecture to gain temporary control of the US-wide network.


1996

US hacker Timothy Lloyd planted six lines of malicious software code in the computer network of Omega Engineering which was a prime supplier of components for NASA and the US Navy. The code allowed a "logic bomb" to explode that deleted software running Omega's manufacturing operations. Omega lost $10 million due to the attack.


1988

Twenty-three-year-old Cornell University graduate Robert Morris unleashed the first Internet worm on to the world. Morris released 99 lines of code to the internet as an experiment, but realised that his program infected machines as it went along. Computers crashed across the US and elsewhere. He was arrested and sentenced in 1990.


1999

The Melissa virus was the first of its kind to wreak damage on a global scale. Written by David Smith (then 30), Melissa spread to more than 300 companies across the world completely destroying their computer networks. Damages reported amounted to nearly $400 million. Smith was arrested and sentenced to five years in prison.


2000

MafiaBoy, whose real identity has been kept under wraps because he is a minor, hacked into some of the largest sites in the world, including eBay, Amazon and Yahoo between February 6 and Valentine's Day in 2000. He gained access to 75 computers in 52 networks, and ordered a Denial of Service attack on them. He was arrested in 2000.


1993

They called themselves Masters of Deception, targeting US phone systems. The group hacked into the National Security Agency, AT&T, and Bank of America. It created a system that let them bypass long-distance phone call systems, and gain access to the pbx of major carriers.

Tuesday, January 8, 2008

Tare Zameen Par

Main Kabhi Batlata Nahin
Par Andhere Se Darta Hoon Main Maa
Yun To Main,Dikhlata Nahin
Teri Parwaah Karta Hoon Main Maa
Tujhe Sab Hain Pata, Hain Na Maa
Tujhe Sab Hain Pata,,Meri Maa

Bheed Mein Yun Na Chhoro Mujhe
Ghar Laut Ke Bhi Aa Naa Paoon Maa
Bhej Na Itna Door Mujkko Tu
Yaad Bhi Tujhko Aa Naa Paoon Maa
Kya Itna Bura Hoon Main Maa
Kya Itna Bura Meri Maa

Jab Bhi Kabhi Papa Mujhe
Jo Zor Se Jhoola Jhulate Hain Maa
Meri Nazar Dhoondhe Tujhe
Sochu Yahi Tu Aa Ke Thaamegi Maa
Unse Main Yeh Kehta Nahin
Par Main Seham Jaata Hoon Maa

Chehre Pe Aane Deta Nahin
Dil Hi Dil Mein Ghabraata Hoon Maa
Tujhe Sab Hai Pata Hai Naa Maa
Tujhe Sab Hai Pata Meri Maa
Main Kabhi Batlata Nahin
Par Andhere Se Darta Hoon Main Maa

Yun To Main,Dikhlata Nahin
Teri Parwaah Karta Hoon Main Maa
Tujhe Sab Hain Pata, Hain Na Maa
Tujhe Sab Hain Pata,,Meri Maa

Friday, November 23, 2007

Japan’s new concept of micro-car

Hi friends...........
Just hold your breath before having a look on Japan's new concept of micro car.........

and here it comes..........















Sunday, November 4, 2007

Need for Speed Pro Street Game Infos

Need for Speed: Pro Street box art.





The Game:




In the 11th installment of the Need for Speed series, EA shifts gears into a new direction, thrusting the player to compete head to head against the best street racers in a multitude of racing showdowns.


Compete at the highest level of street racing with Need for Speed™ ProStreet. It's no longer good enough to simply rule your local neighbourhood you need to dominate on a global stage. Build the ultimate battle machine, take it to multi-disciplinary showdowns and pit your skills and reputation against the world's best street racers. This is your chance to prove that you have what it takes to be crowned the next street king.












Need for Speed ProStreet is your ultimate taste of the chaos and unbridled adrenaline of street racing. Pushing yourself and your car to the edge can lead to mistakes and this time those mistakes have consequences. Think swirling fields of debris, shredded fiberglass and heinously twisted metal. Every dent, every scratch and every crumpled body panel is a battle scar, proof of your commitment and competitive mettle.





Compete on some of the world's most iconic racing locations - Tokyo's Shuto Expressway, the Autobahn and the Nevada desert. The atmosphere is electric - complete with energetic crowds, photo-realistic cars and billowing smoke - all designed to embody the pressure and intensity of the gladiatorial challenge known as Show Down. Need for Speed ProStreet is the realisation of the raw power, visceral aggression and intense rivalry that embodies street racing culture








Game Info

Electronic Arts Black Box
Developer: EA Black Box
Publisher:
Electronic Arts
Release Dates: November 14, 2007; November 16, 2007 (Europe)
Available on: XBOX 360™, PlayStation3®, PlayStation2™, Wii™, Playstation® Portable, Nintendo DS™, PC-CD, and Mobile
PC Demo: Links to download the PC Demo can be found at
http://www.nfsunlimited.net/prostreet/demo


PC System Requirements

The minimum PC system requirements for Need for Speed Pro Street are the following:

Operating System:
Windows XP / Windows Vista

Processor:
2.8 GHz for Windows XP; 3.0 GHz for Windows Vista

Memory:
512 MB RAM for Windows XP; 1GB RAM for Windows Vista

Hard Drive:
8.1 GB

Optical Drive:
8x DVD drive (Europe) / CD drive (North America)

Graphic Card:
128 MB or higher (Pixel Shader 2.0, AGP and PCIe only)

DirectX:
Version 9.0c

Online Multiplayer:
Internet Connection 512 Kbps, 2-8 Players


Input:
Keyboard, MouseOptional: USB Steering Wheel / Dual Analogue Gamepad

Features








The Official Word




Photo Realism: Need for Speed ProStreet boasts impeccable precision and impressively detailed photo-realistic graphics, effectively transporting you to the centre of the action.

Autosculpt™: Need for Speed ProStreet pushes the "Autosculpt™" technology to a new level, allowing you to directly impact your car's performance for the first time as well as personalize its appearance.

Damage Matters: Need for Speed ProStreet is a true taste of raw adrenaline and racing with consequences. Every dent, every scratch and every crumpled body panel is a battle scar, proof of your commitment and competitive mettle.







Extreme Competition: With an aggressive and skilled AI system, you become immersed in an unmatched believable race experience. Add in a revolutionary online mode that will redefine the meaning of competitive social play, and Need for Speed ProStreet is the ultimate formula for an emotionally charged street racing showdown.

Asia Pacific Glamour: Need for Speed ProStreet includes beautiful in-game flag girls, played by popular celebrities from the Asia Pacific region. The only two girls to be featured in the game this year, Krystal Forscutt, a reality TV star and glamour girl from Australia, and Sayoko Ohashi, an up-and-coming personality from Japan, make their appearances throughout the game to add colour to the authentic world of street racing.

Real, Adrenaline-Fueled Racing: Experience the raw power of steet racing with a brand new physics engine and feel the fire of competition with an intuitively refined AI engine that smartly delivers on real driving behaviours.

Dominate Across All Racing Disciplines: Becoming the Street King isn't about winning one single event. You need to prove yourself in four distinct styles of racing. Unleash the power of the beast in a reinvented Drag mode. Master the art of control with Tandem drift, and experience the intensity and rivalry of elite competition with Grip Racing. Completely new to the game is Speed Challenge, an ultimate test of speed and control.

Ride the Edge of Disaster: Street racing is violent and mistakes have consequences. Cars can be torn apart using truly advanced and comprehensive damage capturing technology. Witness cars colliding, metal denting, and debris billowing. To further amplify the realism, crash repercussions such as smoke, dirt spray and dust clouds can affect all racers on the track.

Redefining Competitive Social Play: Packed with ingenious features that will amp the spirit of competition and create for the ultimate showdown between you and your friends. The rules have drastically changed making for a more intense and aggressive online arena.

Performance Drives Results: Your machine doesn't have to look like much - as long as there are secrets underneath that hood. For the first time ever, see the impact of the "AutoSculpt™" technology on performance - all in real time. Sculpt your cars inside a wind tunnel and choose from hundreds of real-world, aftermarket parts to build your ultimate battle machine.

Share your Tuning Capabilities with the World: Once you've designed it share it. The all new Blueprints feature allows you to upload your visual and performance customization settings online. Once downloaded, you'll be credited each time your design is used to dominates in a race.

Photo Real Cars and Worlds: Boasts cars that exude power, menace and raw energy with their look and sound along with the most realistic smoke ever seen in a racing game. Authentic and relevant real world track locations and the best street drives from around the globe combine to create the most stunning racing environments ever.











Adapted From:
Electronic Arts
AutoSculpt technology that affects car's performance
Damage model, cars with 21,000 polygons
60+ cars from 26 different manufacturers, spanning 40+ years, including muscle cars, tuners, and 8 supercars
Real-world car parts, including roll cages!
3 levels of damages
Closed-circuit, day-light track racing
Real-life locations (Asia, Europe, and United States)
4 race modes: Drag, Drift, Grip (Circuit) and Speed Challenge
Return of the Dyno track
Introduction of the Wind Tunnel
No more Catch-up or Rubberband AI
Realistic AI that occasionally makes mistakes










Note: Features are still not confirmed. These are just bits and pieces gathered from trailers and screenshots.